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Times are shown in German time zone (Europe/Berlin).
Tuesday, 3 November
Ballsaalmain stage
Italien2nd stage
General info
Registration and Breakfast
Keynote: Tools Change, Craft Remains - Reflections on Godot, AI and the Future of Making Games
Johannes Ebner
From Alpha to Z-Test: A trip through Godot's renderer
Clay John
No Big Rewrites! Incrementally Porting GDScript to C++ with GDExtension
Carter Hinkle
LOVE, DOGS + ROBOTS - Godot in the C# ecosystem - Let's Godot everywhere!
Moritz Voss (tiger tiger tiger)
Console Development Unlocked: Bringing Your Godot Game to PS5, Xbox & Switch
André Ewald
The Price of Rushing Preproduction - Vultures: A "Turn-Based Resident Evil" Postmortem
Giovanni Beltran
TestFlight for Godot Developers: Playtesting Games on Apple Platforms
Michał Myczkowski
Aleksandra Dulska
What Our Unity Team Got Wrong (So You Don't Have To)
Owen Magri
Lunch (Foyer)
Continuous community driven translations with gettext and Weblate
Simon Dalvai
Why You Should Develop and Release on Console First
Claire Blackshaw
Building A Multiplayer Network for Digital Twins in VR/AR
Tina Nguyen
Darrius Anthony
Building Your Discord Server Through Every Stage of Game Development
Anthony Tešija
Crashes Don't Care What Language You Wrote Your Game In
Amir Mujacic
Shipping 3D Cross-Platform on a Shoestring Budget: A Solo Dev's Postmortem
Dr. Johannes Mattmann
Ichor Online: Building a Massive Multiplayer Online RPG in Godot
Leonardo Rocha
Francesco Piacenti (FR3NKD)
Godot & Accessibility - Creating the Utmost Freedom
Thomas Mayer
Multiplayer Bloopers: Common networking pitfalls explained with painful examples
Jiří Starý
Erick Passos
Backstitch: Real-Time Version Control for Godot
Lilith Duncan
The basics of Image Composition
Simone Mändl
Closing
Wednesday, 4 November
Ballsaalmain stage
Italien2nd stage
General info
Breakfast
Small Team, Big Leverage: Using Automation to Build Games Faster
Werner Mendizabal
I Don't Know If This Game Is Good
René Habermann
The 5-Phase Game Jam Framework: Bringing Structure to Chaos
Ahmed Alfiki
The Return of Game Programming Patterns for Godot
Inacio Schweller
Mobile Games Without the Slop
Leon Klostermann
Developing a humanitarian video game in Godot
Aida Navarro
Claire Delhomme
Let's Hear It! Enabling True Audio Accessibility in Godot
Max de Kroon
Lunch
Waiting for GDScript: Rebuilding a Dialogue Engine Without C#
Paris Buttfield-Addison
Dr. Tim Nugent
Synthesizing a Flamethrower from a Bathroom Sink: DIY Sound Design for Indie Devs
Chris Kohler
Using Godot for defence simulators
Kristian Too Andreasen
Putting Voices in Indie Games - A Guide For Indies On A Budget
Alec Shea
Cracking open Godot Editor: what it taught me about Godot
Zagir Fabarisov
Wan't to add Shaders to your game? Here is how you start.
Leszek Nowak
Closing
Tuesday, 11 November
Ballsaal
Iberico
Italien
General info
Registration
Opening Remarks
Johannes Ebner
Senad Hrnjadovic
Breakfast
Godot Foundation Q&A
Emilio Coppola
Collaborative Game Development with Godot: From Studio Model to Community-Built Games
Will Thompson
Sarah Spiers
Making of DOGWALK - Blender Studio's game project
Simon Thommes
Vivien Lulkowski
Julien Kaspar
Merch & Gameshowcase
Gyms, Zoos, and Museums: Your documentation should be in-game
Robin-Yann Storm
Lunch
Less is More: Modern Approaches to Low-Fi Visuals
Antti Tiihonen
Unlocking GDExtension Power: Integrating external C++ Libraries
Patrick Exner
Godot meets JetBrains: Building IDE tools for a growing engine
Matt Ellis
Merch & Gameshowcase
Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot
Karl Bittner
A Peek Under the Hood: Technical Learnings from Halls of Torment
Paul Lawitzki
Coffee & Snacks
Oh, that UI looks dope—wish it wasn’t so hard to read tho
Henni
From Theora to AV1: Transforming Video Workflows in Godot 4
Nils Zweiling
Don't ship the wrong game!
René Habermann
Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
Chrysa Bika
My experience porting Godot games to Nintendo Switch
Pablo Navarro
Building Starfinder: Professional Godot at Scale
Ricard Pillosu
María Calle Galán
Felix Rios
GdUnit4 live demo + technical overview
Mike Schulze
Closing
Wednesday, 12 November
Ballsaal
Iberico
Italien
General info
Registration
Making of Cards in Fogpiercer
Krystof Klestil
Shipping Godot: From Build to Player
Joseph Hill
Ben Vehling
Dom Harris
Pablo Navarro
Paul Lawitzki
Breakfast
One Does Not Simply Ship Web Games with Godot (Yet)
Luca Leonardi
Art Direction Crash Course (for non-artists)
Simone Mändl
Raytracing is simple for 2D games!
Jaanus Jaggo (Perfoon)
Tilemaps
Jackie Codes
Merch & Gameshowcase
Lunch
Keeper to Keepers: Adding Multiplayer to Dome Keeper
Chris Ridenour
Seeing the forest for the trees: How to think about workflows when designing tools
Robin-Yann Storm
Making Audio for a Godot Project in FMOD
Peter Havran
Merch & Gameshowcase
Beyond the Loop: A Primer on Interactive Music in Godot
Paul Bittmann
Mobilizing Godot
Joseph Hill
Coffee & Snacks
New Game+: Adding Backend Features to Your Godot Projects
Patricia Berger
Unlocking Godot’s Superpower: Productivity
Luca Andre Martinelli
Fireside Chat – Godot’s Next Milestones
Ben Vehling
Matt Ellis
Rémi Verschelde
Closing
Closing Remarks
Johannes Ebner

